“Set in 1911, The Ningyo follows a professor who specializes in “cryptozoology,” the search for mythological creatures. The title stems from a Japanese myth about a fish-like creature known as the ningyo that can curse a person with immortality. When a map leading to one is discovered, it sets off a globe-spanning hunt that takes our protagonist from his university office to a secret cryptozoo and the bottom of the sea.
The 27-minute film may take audiences on an incredible voyage, but behind-the-scenes the production was surprisingly humble. Where practical photography was possible, they used it. Everything else was created in 3D using industry-standard software like Maya, Nuke and V-Ray.
The Ningyo began in 2013 as a Kickstarter campaign seeking $50,000, and thanks to the donations of 1,025 contributors, the project went on to far surpass its goal and receive over $80,000. One of the largest contributors was Chaos Group, which supported the project as part of its “Partners in Art” program, an initiative designed to help independent filmmakers by providing financial backing, software licenses and custom tools.”
This was 3 1/2 yrs. ago. Time to go to the next level?
“Box” by Bot & Dolly
The piece was essentially grounded on the Principles of Stage Magic, invoking five of the basic categorizations of Illusionary.. These Categories greatly informed the conceptual and aesthetic foundation and were fused with a graphic design aesthetic heavy in Minimalistic Forms and Illuminated Fractal Geometry..
This direction was then placed into a projection-based Physical Installation, where all the ‘magic’ was captured live and in-camera, filmed documentary-style with no post effects or treatment to make it feel authentic and real… In essence the immense technology behind the curtain being completely masked from the viewer by the methods used to capture the performance.
The scope and diversity of visual effects work in the final film of the Hobbit trilogy was astounding. The integrated fx simulations produced for the destruction of Lake-town and new virtual stage tools developed to bring the epic CG battle sequences to life are notable highlights. See how it all came together in this behind the scenes look at the ‘The Hobbit: The Battle of the Five Armies’.
The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™… Predictably, the list of graphic assets to be created was obscene, so munko assembled and led another super team of GFX mercenaries and descended into the lovely confines of Crater Lake Productions to generate the aforementioned f**kload of graphic content…
Wanderers is a vision of humanity’s expansion into the Solar System, based on scientific ideas and concepts of what our future in space might look like, if it ever happens. The locations depicted in the film are digital recreations of actual places in the Solar System, built from real photos and map data where available.
Without any apparent story, other than what you may fill in by yourself, the idea of the film is primarily to show a glimpse of the fantastic and beautiful nature that surrounds us on our neighboring worlds – and above all, how it might appear to us if we were there.